Snackk.me

AI role-play for English — built for real speaking confidence

Snackk.me turns “I should practice speaking” into something you can actually do daily — through phone-first audio role-play and YouTube-powered conversation practice.

Designed for learners who want immersive practice without the pressure of video calls — and for anyone who learns best by playing situations, not memorizing rules.

AI Audio Role-play YouTube Role-play Situations & Context Shy-learner friendly Phone-first

Live product • Web experience + AI role-play demos

Project Snapshot


Snackk.me is a concept-to-build product effort combining product strategy, UX, and front-end thinking — focused on a single core problem: speaking practice is the hardest habit to maintain.

  • Product: AI role-play for English learning (phone-first + YouTube-based practice)
  • Primary users: shy / camera-avoidant learners, busy professionals, audio-first learners
  • Core wedge: private, repeatable speaking practice without scheduling pressure
  • Status: in active build + iteration (content + UX evolving alongside user feedback)

Leadership

  • Defined the product wedge and experience principles (privacy, repeatability, play)
  • Owned UX direction across web + mobile interaction patterns
  • Developed the content approach (situations, prompts, “micro-practice” rhythm)
  • Shaped brand voice and UX writing to reduce anxiety and keep tone supportive
My Role
  • Co-Founder / Product Designer
  • UX + Content Strategy
  • IA, Flows, Wireframes, UI
  • Brand direction + UX writing
Tools
  • Figma / FigJam
  • Notion (requirements + planning)
  • Adobe Illustrator (logo design & graphics)
  • Next.js (prototyping & production)

The Problem

Learners don’t fail because they “don’t study” — they fail because speaking feels risky

Speaking practice is the highest-friction part of learning English:

  • Video calls create pressure (camera anxiety, fear of judgment).
  • Human tutors are costly and hard to scale for daily repetition.
  • Most apps stay on-screen, so practice doesn’t feel like real conversation.
Design thesis

If we make speaking feel private, repeatable, and playful, learners will practice more often — and confidence will follow.

Audience Focus
  • Shy / camera-avoidant learners
  • Busy professionals (micro-practice)
  • Audio-first learners (commute / chores)
  • Learners who copy real speech from content

Product Approach

Two immersive modes, one goal: real speaking practice

Snackk.me combines audio role-play and YouTube role-play so learners can practice in the way that feels most natural — phone-first conversation or content-driven imitation.

AI Audio Role-play (Phone App)

Short, low-pressure speaking sessions designed to feel like a real phone call — ideal for building confidence and habit.

  • Shy-learner friendly: no camera, no strangers.
  • Micro-practice: 3–10 minute “snack” sessions.
  • Role-play scenarios: work, travel, cooking, sports.

YouTube Role-play (Website)

Watch a video, then practice speaking in-context — Snackk extracts learnable moments so users can role-play right next to the content.

  • Learn from real speech: phrases, tone, social context.
  • Extracted learning prompts: practice without hunting for vocabulary.
  • Immersive pairing: video on one side, practice on the other.

Core Features

Play situations, find words, and practice with real content

The experience is built around context — because learners don’t speak in “chapters,” they speak in situations.

Play Situation

Explore by Situation — Select a context to start playing

Cooking
Quick prompts & common phrases
Travel
Practical speaking moments
Sports
Casual conversation & slang
Work
Meetings, updates, small talk

This feature is intentionally “low decision cost” — pick a situation and start speaking. It reduces the blank-page anxiety of “What should I talk about?”

Explore Words

Find the Perfect Word — Search by context, meaning, or feeling

Learners often know what they want to express, but not the natural word. Explore Words is built for intent-first search.

  • By context: “work meeting”, “restaurant”, “dating”, “small talk”
  • By meaning: synonyms that match level + tone
  • By feeling: polite, confident, casual, serious

This supports more natural speaking because it maps language to the learner’s real intent, not just dictionary definitions.

YouTube Role-play

Practice with the content you already watch — extracted prompts appear right next to the video

  • Content extraction: pull key phrases and speaking moments from the video.
  • Guided role-play: learners respond in-context (tone + intent matters).
  • On-page practice: the “learning layer” sits beside the video for immersion.

This feature blends entertainment with practice — making it easier for learners to stay consistent.

Phone App

AI audio role-play that feels private and real

The phone experience is designed for shy learners: no camera, quick starts, clear states, and a supportive tone that makes mistakes feel normal.

Designed for anxiety reduction

Calm UI, friendly microcopy, and predictable flows so learners feel safe speaking out loud.

Fast entry into practice

A learner can start a role-play in seconds: choose a situation, then speak.

Role-play prompts that scale

Scenarios provide structure without making conversation feel scripted or robotic.

Feedback loop (placeholder)

After each session: quick recap, vocabulary, and “try this next time” suggestions.

Placeholder note: if you have specific call states (connecting, listening, muted), add a small UI strip screenshot here later for extra credibility.

Portfolio Notes

How the product design decisions were made

I used lightweight research and competitive scanning to focus the product on one sharp wedge: immersive speaking practice without the friction of video calls or formal tutoring.

Problem framing

Speaking practice breaks down due to cost, scheduling, and anxiety — not lack of motivation.

Design goal

Reduce pressure and increase repetition: private, playful, short sessions.

Key bet

Context-first UX (“situations”) beats feature-first UX for learners.

AI principle

AI should feel supportive and predictable — not like a novelty demo.

Snackk.me is built to make speaking practice feel doable

If you’re interested in the product, partnership ideas, or the UX behind immersive learning experiences, I’d love to connect.